Monday, 30 March 2015

Bacteria Modelling



Bacteria Character  Modelling using Maya. This is what I have done so far for my second character.




Thursday, 26 March 2015

Experimenting with shaders : Slime Bots

After I finished modelling my characters i started experimenting with different shaders. some the shaders that i used was gold, silver, chrome, plastic, glass and matt . The plastic shaders worked best for my character cause i wanted a metallic look on the body of the characters. So I used plastic shader for the body, helmet and the wheels and for the helmet glass i used the glass shaders.

Wednesday, 25 March 2015

Life drawings

                                 
                      
                     
                     
                     

Monday, 23 March 2015

Surface Texturing Part 1: Maya Fur Presets & Attributes


Ulitlities & Shading Networks: Sampler Info Node (Double Sided Shader)





Ulitlities & Shading Networks: Sampler Info Node (Xray's)


Biped Rigging : Feet & Legs, Spine


Self Portrait Photoshop Exercise







Rigging Techniques 1: Leg Piston Maya Tutorials










Thursday, 12 March 2015

Characters Concept Arts


Animation Showreel CG Artist Toolkit- Animation and Character,


Animation showreel CG Artist Toolkit- Animation and Character,


CG Artist Toolkit- Animation and Character, Face morph


Bacteria thumbnails



Bacteria character thumbnails


Wednesday, 11 March 2015

More Characters


@Phil Character update


@ Phill Story update

For the sporangia bit I was thinking that all the characters will have like a vacuum bag attached to their suit so when the kills the bacteria they suck the remains of it using the vacuum and once they are done with it they come together and release the vacuum at one place and the sporangia slowly starts forming. 
or the other idea I have is to have them morph together like the one they do in power rangers to form the sporangia.

Environment thumbnails


@ Phil Character Update


Life drawings